Arvanta Holdings Inc.

Scoring rules

How to score Oh Hell!

The rules in plain words, and a printable sheet


Guess exactly how many hands you’ll win — no more, no less. Winning too many is just as bad as winning too few.

The goal

Before each deal, say exactly how many little battles (“tricks”) you think you’ll win. Then win exactly that many.

On your turn

Everyone plays one card. Highest card of the suit led wins — unless somebody plays a trump, and then the highest trump wins.

Points

Hit your number exactly and you score. Miss it — over OR under — and you lose points.

Winning

The hand grows and shrinks each deal. When the last hand is played, the highest score wins.

How the scoring works, hand by hand

Oh Hell! is scored at the end of each hand. Play the hand out, then enter everyone’s bid and what they actually won.

There’s nothing to tap during play — just come back when the hand is finished.

What you need

A regular deck of cards and three to seven players.

Everyone plays for themselves — no partners.

The big idea

This is the opposite of most card games: winning MORE than you promised is just as bad as winning fewer.

If you said two, you want two. Not three. Three is a disaster.

That’s why it’s called Oh Hell! — you spend half the game trying to lose tricks on purpose.

The hand keeps changing

The first deal is one card each. The next is two. Then three, and so on up to the biggest hand.

Then it comes back down again, all the way to one card.

A one-card hand sounds easy until you realise everyone can see how it’s going to go.

Bidding

Going round the table, everyone says how many tricks they’ll win. You can say zero.

Most tables say the bids may not add up to the number of cards dealt — so the last person to bid has to pick a number that means somebody will miss.

That’s the whole game in one rule: not everyone can be happy.

How points work

Hit your number exactly and you score — usually 10 points for each trick you promised.

Miss it and you lose 10 for every trick you were out by, whether that’s over or under.

There are a few different scoring systems, and you pick one in the rules. They all reward the same thing: being exactly right.

How the game ends

You play one hand for each size, up and back down. With a seven-card top hand, that’s thirteen deals.

The highest total wins. If two people tie, most tables play one more single-card deal to settle it.

How you’ll score in the app

After each hand, tap “New round” and enter everyone’s bid and how many tricks they actually won.

The app tells you how many cards this hand is, whether the tricks add up, and whether the bids are legal.

Words you will hear at the table

TrickOne small battle — everyone plays a card and the best card wins the pile.
BidHow many tricks you promise to win this hand. You must hit it exactly.
TrumpA suit that beats all others for this hand. It changes deal to deal.
NoughtA bid of zero — promising to win nothing at all.
ExactWinning precisely what you bid. The only way to score.

If it is your first time

Printable score sheet

Blank, for the nights the phone stays in a pocket. Print this page and only the sheet comes out.

HandPlayer 1Player 2Player 3Player 4
BidWonScoreBidWonScoreBidWonScoreBidWonScore
1
2
3
4
5
6
7
6
5
4
3
2
1
Total

Or let the app do the adding

Game Night Tally Pad keeps score for Oh Hell! and five other games, with your house rules, on iPhone and iPad. Any hand can be fixed afterwards. In App Store review since 20 October 2026.

Game Night Tally Pad ›

Rules vary from table to table. This is the common version, and the one the app scores by default; your house rules win.