How to score Spades
A team card game where you and your partner guess how many little battles you’ll win — then try to be exactly right.
The goal
You and your partner guess how many “books” (small card battles, also called tricks) you’ll win this round, then try to win exactly that many.
On your turn
Going around the table, everyone plays one card. Whoever plays the strongest card wins that little pile. Spades are the strongest suit and beat everything else.
Points
Win the number you promised and score 10 points for each one. Come up short and you lose those points instead.
Winning
The first team to reach the target score — usually 500 — wins the whole game.
How the scoring works, hand by hand
Spades is scored one hand at a time. You play the whole hand, then enter each team’s bid and books, and the app tallies it.
There’s nothing to tap during play — just come back and enter the result after each hand.
What you need
A regular deck of cards and four players.
You play in two teams of two. Partners sit across from each other. Your job is to work together.
The big idea
The game is played in rounds called “hands.” In each hand, the cards are dealt out and you play them one at a time.
Before playing, your team promises how many little battles (called “books”) you think you can win. Guessing right is how you score.
What is a book?
A “book” (some people call it a “trick”) is one small battle. Each player puts down one card, and the best card wins the pile.
You must play the same suit that was led (hearts on hearts, and so on) if you can. If you can’t, you may play anything — including a spade.
Spades are “trump,” which means the highest spade beats every other card. If no spade is played, the highest card of the led suit wins.
Making your bid
Look at your cards and guess how many books you can win. That guess is your “bid.”
In this app you enter your team’s total bid together (both partners added up).
Try to be honest with your guess — bidding too high or too low can both cost you points.
How points work
If your team wins at least as many books as you bid, you score 10 points for each book you bid.
If you win fewer than you bid, you get “set” — you lose 10 points for each book you bid.
Example: you bid 4 and win 4 or more → +40 points. You bid 4 but only win 3 → −40 points.
Bags (the extra-books rule)
Every book you win over your bid is called a “bag.” Each bag is worth just 1 point, so extra books barely help.
Bags add up round after round. When you collect 10 of them, you get hit with a big penalty (usually −100). This is why you don’t want to grab books you didn’t promise.
Going Nil
A “Nil” is a bold bid of zero — you promise to win NO books at all that hand.
Pull it off and your team gets a bonus. Win even one book and the Nil is busted: you lose the same amount instead — a flat penalty, however many books you accidentally took.
Your partner still bids and scores normally. If your Nil busts, the books you took usually still count toward your partner’s bid.
“Blind Nil” is the daring version: you call it before even looking at your cards, for an even bigger bonus and bigger risk.
How the game ends
You keep playing hands and adding up scores. The first team to reach the target score (usually 500) wins.
If both teams pass the target in the same hand, most families play one more hand to break the tie.
Popular house rules
Boston (a “sweep”): win every book in one hand for a big bonus. You can turn this on and set the bonus in Settings.
No bidding on the first hand: some families skip bidding on hand 1 — you just score points for the books you take.
10 for 200: bid 10 or more and make it for a huge 200 points (or lose 200 if you miss).
Every one of these is optional — pick a preset or flip it on under “Customize.”
How you’ll score in the app
Spades is scored at the end of each hand. Play the whole hand, then tap “New round” and enter each team’s bid and how many books they won.
The app does all the math — points, bags, Nil bonuses, and penalties — and keeps the running score for you.
The deck and the order of play
A standard 52-card deck — 13 cards to each of the four players. No jokers.
Spades are always trump: the lowest spade beats the highest card of any other suit.
Popular variation: some tables add both jokers as the top two trumps and remove the 2♣ and 2♥ to keep the deal at 52. Then the trump order runs Big Joker, Little Joker, 2♠, A♠, K♠ and down.
Trump order, highest first
A ♠ K ♠ Q ♠ J ♠ 10 ♠ 9 ♠ 8 ♠ 7 ♠ 6 ♠ 5 ♠ 4 ♠ 3 ♠ 2 ♠
Card ranking, highest first
A K Q J 10 9 8 7 6 5 4 3 2
Trump. The trump suit beats every other suit. In Spades, spades (and the jokers) are always trump — a spade beats any heart, club, or diamond.
Following suit. You must play the same suit that was led if you have it. Only when you can’t may you play a spade or another suit.
Making or missing a bid. Make your bid and you score 10 points for each book you promised. Miss it and you lose those points instead.
Words you will hear at the table
If it is your first time
- You don’t need to memorize anything — the app does the math. Just play the hand and enter what happened.
- Bidding a little low is safer than bidding too high. Missing your bid hurts more than a couple of bags.
- Watch your bag count. Ten bags means a big penalty, so don’t grab books you didn’t promise.
Printable score sheet
Blank, for the nights the phone stays in a pocket. Print this page and only the sheet comes out.
| Hand | Us | Them | ||||
|---|---|---|---|---|---|---|
| Bid | Books | Score | Bid | Books | Score | |
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| Total | ||||||
Or let the app do the adding
Game Night Tally Pad keeps score for Spades and five other games, with your house rules, on iPhone and iPad. Any hand can be fixed afterwards. In App Store review since 20 October 2026.
Rules vary from table to table. This is the common version, and the one the app scores by default; your house rules win.